AI Insights · Timothy · July 2022
Top 5 Boxing Games on Android in Oman: Q2 2022 Performance
An overview of the performance of the top 5 boxing games on the Android platform in Oman during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 boxing game applications on the Android platform in Oman showcased varied performance trends. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active user metrics for these popular games.
Boxing Star: Real Boxing Fight saw a fluctuating trend in weekly downloads, starting with around 60 downloads in late March and peaking at 83 downloads in mid-May. The game’s weekly active users also showed some variability, beginning at approximately 303 users and reaching a peak of 334 in mid-April before declining to around 267 by the end of June. Revenue-wise, the game experienced modest earnings with a peak of $11 in late March and sporadic earnings thereafter.
Real Boxing 2 demonstrated a significant increase in weekly downloads, starting with 69 in late March and reaching up to 272 in mid-May. The number of active users showed a steady rise from 369 in late March to a high of 786 by mid-June. Revenue for Real Boxing 2 peaked at $10 in mid-May, indicating a moderate but notable performance in the market.
WWE Mayhem experienced a consistent increase in weekly downloads from 193 in late March to a peak of 449 in late May. The game’s active user base also grew substantially, starting at 1.1K users and peaking at 1.6K in late May. In terms of revenue, WWE Mayhem saw a gradual increase, with earnings reaching $9 in late June.
Gym Heros: Fighting Game had a robust performance in weekly downloads, starting at 324 in late March and peaking at 767 in early May. The game’s active users also showed strong engagement, beginning at 4.3K and reaching a high of 5.7K in early May. Revenue for Gym Heros peaked at $6 in early May, reflecting its popularity among users.
I, The One — Fun Fighting Game exhibited impressive growth in downloads, starting at 165 in late March and peaking at 893 in late May. The game’s active user count saw significant growth from 459 in late March to 1.5K by late June. Revenue for I, The One peaked at $7 in mid-May, showcasing its appeal to the gaming community.
Overall, these top boxing games displayed diverse trends in downloads, active users, and revenue throughout Q2 2022 in Oman. For more detailed insights and comprehensive data, visit Sensor Tower.